Thursday, June 12, 2014

System requirements for Autodesk 3dsmax Animation software. The Icore3 vs The AMD dualcore.

Hello guys and welcome to HypefroActive, The blog that talks about animations. Well today i'm going to be talking about something that's been bothering me for some time now, and why is that? because i finally tested the waters on this topic first hand and i now know the truth. More like the truth behind the scenes.

Now i've got a couple of friends, trying to cook up a series, so they model and build the scenes first. I see alot of things in the scene and when i begin a rough estimate, it cant be less than a hundred thousand polygons. You know, having the house and cars in a parking lot or on the street, that kinda thing. Plus we still have lighting to consider as well as animating stuffs. The scene is a modest one when built and i'm sorry i cant post pictures to shed some light on whatever i'm talking about. But the thing is, getting to talk about what it took to get this results, it is revealed that they were working on a 1G powered ram. And i'm like seriously, 1G? What the... I mean i use a much powered system and i still get caught trying to animate a simple low poly character. So it left me curious, how do these guys do it? Well i'll tell you.

These guys dont do anything. They dont just know it, but when it gets to the animation stage, that 1G ram powered system will be over powered. Frustration will set in because everything will drag along, freeze and crash occasionally. unless ofcourse they plan on going really super slow with those mouse clicks. Check this out, Autodesk advices that a system running these applications should at least fulfill these requirements:

  • Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology
  • 2 GB RAM (4 GB recommended)
  • 2 GB swap space (4 GB recommended)
  • 3 GB free hard drive space
  • Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card
  • 512 MB or higher video card memory (1 GB or higher recommended)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive
  • Internet connection for web downloads and Autodesk® Subscription-aware access
For 64-Bit Autodesk 3ds Max 2013 or Autodesk 3ds Max Design 2013 for Windows
Operating System: Windows 7 Professional x64 or Windows XP Professional x64 edition (SP3 or higher)
For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
  • Intel® 64 or AMD64 processor with SSE2 technology
  • 4 GB RAM (8 GB recommended)
  • 4 GB swap space (8 GB recommended)
  • 3 GB free hard drive space
  • Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
  • 512 MB or higher video card memory (1 GB or higher recommended)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive
  • Internet connection for web downloads and Autodesk Subscription-aware access
For large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):
  • Intel 64 or AMD64 processor with SSE2 technology
  • 8 GB RAM
  • 8 GB swap space
  • 3 GB free hard drive space
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card
  • 1 GB or higher video card memory
  • Three-button mouse with mouse driver software
  • DVD-ROM drive
  • Internet connection for web downloads and Autodesk Subscription-aware access
For Autodesk 3ds Max 2013 or Autodesk 3ds Max Design 2013 for Macintosh
Boot Camp You can install Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software on a Mac® computer on a Microsoft® Windows® partition. The system must use Boot Camp® application program to help manage a dual OS configuration and meet the minimum system requirements.
  • Intel-based Mac Pro or MacBook® Pro computer
  • Mac® OS® X 10.5.x or higher operating system
  • Boot Camp V 2.0 or higher
  • Minimum 2 GB RAM (4 GB recommended for 32-bit Windows, 8 GB or more for 64-bit Windows)
  • Minimum 20 GB disk space for Apple OS partition, minimum 20 GB for Windows OS partition
Mac Virtualization on Parallels Desktop Autodesk 3ds Max 2013 and 3ds Max Design 2013 can be used on the Mac via Parallels Desktop® for Mac software without having to boot directly into the Windows OS, so it is easy to switch between platforms. The system must meet the following requirements:
  • A Mac computer with an Intel® Core™ 2 Duo, Intel Core i3, Intel Core i5, Intel Core i7, or Intel® Xeon® processor
  • Mac OS X 10.5.x operating system or higher
  • Mac OS X Leopard 10.5.8 or higher Parallels Desktop 7 for Mac
  • 4 GB RAM minimum (6 GB system memory for 32-bit Windows OS, 8 GB or more for 64-bit Windows recommended)
  • Minimum 40 GB available disk space (100 GB recommended)
For more details, read the attached file, 3ds-max-2013-boot-camp-faq.pdf.
Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third party hardware or software vendors for the qualified software or hardware identified in this document (or for any other third party software or hardware that you may use in connection with Autodesk products).

  1. The 3ds Max Composite feature requires one of the following 32-bit or 64-bit operating systems:
    • Windows XP Professional operating system (SP3 or higher)
    • Windows XP Professional x64 operating system (SP3 or higher)
    • Windows 7 Professional x64 operating system
  2. Autodesk 3ds Max 2013 and Autodesk 3ds Max Design 2013 English only. Additional language support requires a Windows 7 operating system.
  3. Autodesk 3ds Max 2013 and Autodesk 3ds Max Design 2013 have been optimized to take advantage of the SSE2 extended instruction sets supported on Intel Pentium 4 processor or higher, AMD Athlon 64, AMD Opteron, and AMD Phenom™ processors. 3ds Max 2013 will not operate on computers that do not support SSE2. Several utilities are available on the Internet that report CPUID, including supported instruction sets.
  4. Autodesk recommends settings that allow Microsoft Windows to manage virtual memory, as needed. There should always be at least twice as much free hard disk space as system memory (RAM).
  5. Some features of 3ds Max 2013 and 3ds Max Design 2013 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). In addition, Quicksilver hardware rendering requires additional GPU resources to work effectively. A minimum of 512 MB of graphics memory should be used. A minimum of 1 GB is recommended for the most complex scenes, shaders, and lighting modes. The integrated NVIDIA® iray® rendering technology operates well solely with CPU processing but processing can be accelerated by NVIDIA GPU CUDA technology.

Yeah, it's that bad. but most of us dont really follow or regard these advices. we just get the software and jump right in animating stuffs. I tested this theory out myself using a 4G powered icore 3 and a 4G powered AMD dual core. And guess what. The dualcore perfomed a whole lot better than the icore 3 and this may be a bit off topic but let's just say this settles the dispute between the icore 3 and the AMD dualcore of same ram size. I once used an icore 5 and it performed just as well as the dualcore, so i guess the icore 5 is a better match and not the 3. At thirteen thousand polygons just skinning and the icore 3 starts to scream for help, whilst the dual core could take up to thirty threes thousand polygons while animating. Note, these observations are based on the fact that they are both powered by a 4G ram.

And please let us know if you feel any diferent.

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