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| A Character celebrating. |
Hello People and welcome to another edition of HypefroActive. Today i'll be talking about poses in animation. Now, a lot of us knows how important it is to pose a character rightly. And for those of us that are very new and dont know the importance of posing a character, well you could think of it as having a plan in mind and trying to execute it in the right order correctly. Asides the fact that animators have to pose characters in an appealing way. especially following curves, it is also important to get the right pose. Take for instance an animation requiring a character to kick some one or kick high or even kick anything. To go about executing this will require posing the character to get ready to execute the action. Now this may depend greatly on what pose the character is currently in and how it is expected to execute whatever action the animator has in mind. If a character is sitting on a chair and wants to do a 360 degree flip like what Van Damme does in his movies, Then you must understand that the character must at least be:
- Independent of the support the chair gives and rely totally on his own weight.
- In achieving one above he probably has to lift his body up by propelling his legs in the air with both hands acting as support for the body.
- he gets into a squat position.
- he execute the 360 degree flip.
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| Anime Side Kick Pose |
The different poses for this one action will have to be in place to be able to convince the audience that this is what it is, otherwise not. The Anticipation of going back slightly to propel the character down and forward in a squat, the exaggeration of the legs propelling the body, the timing and spacing and all other principles make this a convincing flip. Otherwise, its going to look like something more of a montage. No matter how you pose your characters or how good you are at posing characters, if you don't really know how this things work, all the technical in-betweens that have to occur for this action to mean something, then you as an animator might not be able to convince people enough with your animations. So while its important to know how to pose a character, its also important to have an in-depth knowledge of whatever action you want to execute. It's like a Writer trying to put up a script about a thief that goes about stealing very expensive paintings which is not a problem for anyone to write about. But it becomes a problem when The place he is robbing is somewhere the audience knows and have been to in real life because this place actually exists. A wall where its not supposed to be or an erroneous shortage of the building's floors could raise an eye brow to critics that are familiar with that place. Unless of course, the writer makes it known that this is happening say in the future or way back like time travel sci fis.
In conclusion, while its important to pose characters correctly, its also is important for the animator to understand the intricacies that goes on in executing an action.
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