Hello People and welcome to another edition of animations on Hypefroactive. Today i'll be talking about some basics that we regard as common but plays a huge role in understanding animations with focus on the bouncing ball. So here we go.
A lot of things make up animations and animations demands
alot of things as well. Chief amongst them is the principles and a clear
understanding of how they work. It’s ok
to move a ball from point A to point B, but what if you were asked to put a
hold on it somewhere in the middle at point C and apply a squash and stretch to
it during the whole process. Now, that would appear to be a BIG DEAL and yes
you are right it is because you don’t just put the squash and stretch anywhere
you like and the ball starts bouncing with the cartoony appeal that squash and
stretch brings. Also you have timing and spacing to contend with in the
process, then the moving hold and poses. And you can get away with keeping away
from exagerations and still come out squeaky clean if you like, as it would not
affect the short that much. So what is the point I’m trying to make? I’m saying
you don’t need to apply all the principles all the time. It’s like making stew
and using the same ingredients in cooking some other kind of soup. That wont
work, because the soup would define the ingredients to use. Same thing applies
to animation. The principles employed in creating a walk cycle would be different
from that needed to create a jump or somebody falling off a cliff or somebody
trying to get off a chair and begin a walk. The order to applying them would
differ as well. The only thing that any of these would have in common, would be
flow. Without flow, the animations wont be appealing as you hope they would
turn out to be.
There are a lot of things still murking in the dark waiting
to happen to that short you are planning, but wont come out until you get
there. So youtube or any other tube wont save you from this one. These are the
type of things that you encounter while trying to animate a short that’s not
quite coming as you intend or imagined it and after a few hours to some days,
you are like “hey, I think I should be doing something better with my life”.
But the truth is that you went about it the wrong way and that’s why you were
stuck and probably would stay there for a while until you get a proper hang of
how to go about this.
What you see in this short is a cartoony bouncing ball https://youtu.be/Lga4M0pD2bs. But
it goes beyond that because everything you see there and a little more applies
to character animation. If you know how to go about applying this then creating
a cartoon shouldn’t be much of a problem. And if you dont not know what I’m
talking about up till now, then get a mentor or a school and learn how to
animate properly. Opportunities abound in this wonderful profession and the
potentials are limitless. Arm yourself properly, be an Animator.
If you've got any problems or would want to be an animator but dont know how, then send me a mail here chimatic@gmail.com.



