Hello People and welcome to HypefroActive. The Blog that eats, drinks, spits and talks animations. Well it's become a thing for me disappearing and abracadaba-rin into the scene when you least expect me to. And i'm so tired of apologizing every minute only to do it again some days after like some evil villian in one of these cartoon series, maybe like Zangif or something. Eeeerrr maybe one of those bad guys in the Power Rangers franchise or the immortal "joker" form DC's Batman. Yeah i kinda like all these guys and maybe been bad is a good thing. Heck i like been bad. Ok, i'm just chidding, I'm sorry again and i'll try keeping up with you guys in the future.
Anyways, one good thing about me been away is that i never go away to come back thesame. I always come back a monster. In animations that is. So with no further Ado, lets get into today's business. Yeah i have been working on this Gerrarrahere 2 Animation which is adapted from one of the Nigerian Nollywood films with main actor "Francis Odega" and is sequel to this one right here for a while now. With the motive of this Animation not just bothering on not just animating per se but also to come as close as well as cartoony funny in relation to the original feature film. Well, i did finish the video some weeks ago rendering it out with the 3Dsmax scanline render engine and a preview of it is what you've been seeing as images in previous posts but just for the sake of show, here it is here. Why did i render out in the 3dsmax scanline renderer? Well to start with, it's a decent rendering engine that could at least achieve the minimum of what i what for the short considering render time. The Mental Ray Renderer in 3Dsmax would have been a much better option when it comes to rendering Animation clips or sequences but after animating and time is not on your side because there are a lot of other Animations or ideas waiting to be attended to, then you begin to weigh your options and perhaps see things like the way i see them. Anyways that's just me for now Animating in low poly and rendering out Animation clips in the 3dsmax Scanline render engine.
The Final version of the shot though was re-rendered by Liquid Cenema. Which is a powerful Animation studio here in Nigeria owned by a friend and partner. They also do alot of CGI and VFX stuffs and ind this shot, LC actually re-created the environment, re-lit the scene and re-rendered the whole Animation shot and that's why it's coming a lot different from what i used to render out as rendered animation clips. And for the record, again the character was rigged with the 3Dsmax CAT rig and animated all within 3Dsmax. No custom bone rig, no other rigging software, just the default 3Dsmax Cat Rig. That's to lay to rest that it's not all about the Rig all of the time but about what you can do with the Rig when faced with an Animation challenge. Now, this is not to say that the CAT Rig matches the Custom Bone Rigs of 3DSMax. Because it doesnt really come close in reality if you begin to compare the two. However, for simple or a little advanced animations that would require less movement from the "Hip Bone", then the cat would do just fine.
So that's it for today, i'll be working on something new next and do follow to see what it would be plus i still am going to do the fight Animation. So keep animating and stick around.
Anyways, one good thing about me been away is that i never go away to come back thesame. I always come back a monster. In animations that is. So with no further Ado, lets get into today's business. Yeah i have been working on this Gerrarrahere 2 Animation which is adapted from one of the Nigerian Nollywood films with main actor "Francis Odega" and is sequel to this one right here for a while now. With the motive of this Animation not just bothering on not just animating per se but also to come as close as well as cartoony funny in relation to the original feature film. Well, i did finish the video some weeks ago rendering it out with the 3Dsmax scanline render engine and a preview of it is what you've been seeing as images in previous posts but just for the sake of show, here it is here. Why did i render out in the 3dsmax scanline renderer? Well to start with, it's a decent rendering engine that could at least achieve the minimum of what i what for the short considering render time. The Mental Ray Renderer in 3Dsmax would have been a much better option when it comes to rendering Animation clips or sequences but after animating and time is not on your side because there are a lot of other Animations or ideas waiting to be attended to, then you begin to weigh your options and perhaps see things like the way i see them. Anyways that's just me for now Animating in low poly and rendering out Animation clips in the 3dsmax Scanline render engine.
The Final version of the shot though was re-rendered by Liquid Cenema. Which is a powerful Animation studio here in Nigeria owned by a friend and partner. They also do alot of CGI and VFX stuffs and ind this shot, LC actually re-created the environment, re-lit the scene and re-rendered the whole Animation shot and that's why it's coming a lot different from what i used to render out as rendered animation clips. And for the record, again the character was rigged with the 3Dsmax CAT rig and animated all within 3Dsmax. No custom bone rig, no other rigging software, just the default 3Dsmax Cat Rig. That's to lay to rest that it's not all about the Rig all of the time but about what you can do with the Rig when faced with an Animation challenge. Now, this is not to say that the CAT Rig matches the Custom Bone Rigs of 3DSMax. Because it doesnt really come close in reality if you begin to compare the two. However, for simple or a little advanced animations that would require less movement from the "Hip Bone", then the cat would do just fine.
So that's it for today, i'll be working on something new next and do follow to see what it would be plus i still am going to do the fight Animation. So keep animating and stick around.
