Wednesday, October 22, 2014

The Break Down of "How to Man Up #AnimationShot".

Hello HypefroActive Fans and welcome to another edition of Animations on HypefroActive. It's a been a while. Well i've been busy trying to churn out some animation shots especially as regarding facial expressions. Yesterday i was able to couple together another anime shot regarding facial animation and can be seen here http://youtu.be/eqHd2CKiXfI which is the sequel to this one http://youtu.be/3t401J7vSSA.

Now in this recent shot as with the last, my aim was to understand how to animate facial expressions which i struggled with in the last video been the first time i'll give it a shot. Even if i'd done some research and all that, i couldnt nail it until about after half the anime had gone. So what did i do? I let it go and quickly animated another which i finished coupling yesterday and uploaded on YouTube which is the first link that's posted here.

My Experience so far has been tremendous and i've found that facial animation is actually easier and more fun to animate than other parts of the body. If you have the appropriate morph target for a mood that you want to animate, it makes it all the more fun and you can actually see this characters come to live in this way. Think about it, animating the eye balls alone makes a beautiful difference in the animation of a character as you see this change not to talk of adding facial expressions. The method employed was the use of Blend shapes.



Blend Shapes are basic shapes you create in your software and in mine they are there by default, all you have to do is give it a length and width if it's a rectangle or radius if it has to do with curvy shapes like circles and ellipses, with each shape set to drive or using the technical term for it in 3dsmax "wired" to control the morph targets you've created earlier. The process is not as simple as i say it but if you know how to wire things in 3dsmax then you'll begin to understand what i'm talking about. Maybe i'll find some time to talk about how to create blend shapes in another edition. So all the shapes are created and are linked to a parent shape that houses all the other smaller shapes. They are frozen so that they can always come back to the frozen point zero no matter where they have been moved to i.e "transform to zero". Thereafter you go to the hierarchy tab and lock the rotations, scale and Z positions or as you may want it to serve you. then you wire the axis of the shape you want to control to the morph target. Anyways like i said, i'ld make out time for that in the future.

Finally, this recent shot was created using the CAT rig as opposed to the later that was rigged in bones. The bones obviously is more flexible and accommodates alot of things. As a matter of fact, Your restrictions it's capabilities will depend on how good you are with rigging. But there are some advantages too with the CAT in that you can quickly save a hand pose or any body part and re-use by just double clicking its preset manager or in the case of the body parts right clicking on the body part to either save or load animations and poses.

I try to keep whatever it is as simple as i can but improve on the animations, still it's a lot of work animating, setting the scene and ultimately rendering. So i'm looking for an easy way out of this. The rendering is as simple as it can get as it is and yeah, it's still a big deal trying to keep with the pace of everything. Well when i find an easier way, i'll inform ya'll.

Tuesday, October 14, 2014

How Long will it take me to learn Animations

 Hello HypefoActive fans and welcome to another exciting edition of animations on HypefroActive. So, i have been doing some more animations asides the September anime short that i did and hopefully, this new short will be out again this week. Ok, so you'd say "Fred, you are on Fire!" Yeah i am. But more importantly than churning animations anyhow and time i like, is the research i did that has paid off. Everything has become simpler and filled with options, so expect alot coming out from this blog.

Ok, so again there is something that i have to say or rather needs attention. This matter of learning Animations in three weeks or months. And yeah, i believe i've blogged about something like this some times back and if i havent well here it is. You cannot learn Animations in Three weeks especially if you are a newbie. I very much doubt that. If you are talking about moving boxes around or scaling them up and down, yeah maybe that. But making characters come to life and entertaining the audience is another thing. It will take you at least a week or two getting used to the interface. Then you have to learn how to use the tools the way they are supposed to be used. After which your next point of call would be modelling and you'll have to do that for a very long time again so that you can get used to the tools. Then texturing blablabla until Animating. Modelling alone could take up to a month not to talk of the others.

i don't know how long it will take for anyone to learn 2d but i know that getting used to animating right just as it is a problem in 3d, it will also pose a problem in 2d as well. So again i win, and i don't think it's possible achieving that from scratch unless of course you already know a thing or two about animating or at least knowing the software. Unless of course again you are like Charles Xavier plus Iron Man plus Lex Luthor put together.

In all and coming this far, i think it will pay one to really get to understand the software and bonding with it. because no matter the time, months later when you've left a particular stage, things learnt from that stage could come in handy for you in the future while learning some other things within the programme. This little things that may seem not to matter could be the key to solving some very stubborn problems in the future. Well as usual, here are some screen shots of my recent anime demo. And facial expressions just changes everything. See ya next time.
















cordinate usage in animation,
learning animation in 3weeks
the bone pelvis advantage,

Tuesday, October 7, 2014

"YouTube" Hype gone bad. My September Animation short.

Hello HypefroActive fans and welcome to another edition of Animations on this Blog. Ok, so i was working on "facial animations" last month based on some research i did and hey it did turn out like i thought. So, i managed to exhaust most of the audio clip for the animation and would have loved to make some other changes but there don't seem to be enough time plus i went though one of those things they call animation block.

Ok, so now i know better and what strings to pull. The key is, you can animate as much as you can imagine and understand. So, breezing in today, the purpose was to upload the link to the video and here it is.

http://youtu.be/3t401J7vSSA



Also, you could follow this link to other posts relating to this edition like http://reidchannel.blogspot.com/2014/09/my-september-project-6-tweening.html  and others like it.