Friday, November 14, 2014

What's up with HypefroActive this November 2014.



Helllloooooooo HypefroActive fans and welcome to another exciting edition of Animations on HypefroActive. It's getting to the end of the year and i think i mentioned that in my last post, yeah so we've got less than two months to the end of the year and everything is looking promising. But more importantly is the fact that Google has deemed it fit to enable my adsense account, yippie and it's all thanks to you guys for all the love and support. Fact is, it would be very difficult to get here without you guys so once again, a BIG Thank You to each and every one that has made this possible and i believe we can do more together probably making HypefroActive a mega Animation Site.

So it's the month of November and people are Starting to close up shop for the year. As usual, i churn Animations out for every month and this month wont be an exception but the thing is i'll be doing just two of it for the remaining part of the month and they'll be short clipse say of about a minute or there about. The first been a dance and the second been a fight Animation. I'm also thinking of doing either an Old School or probably make it New and i'll be rigging the character with 3DsMax custom Bones because of the advantage housed in using its SplineIkSolver making the hips move independently from the upper body and you get that S-Curve feel in your rig when the hips are rotated. The upper and lower body are independent of each other in terms of rotations but have a common control that they both answer to when either moved or rotated. This kind of rig specially suits a dance kind of Animation. A CAT Rig would be a tad rigid in this case and even when rigged to comply to the expectations of very flexible splines wont really match up to the SpineIkSolver of the custom bones. And the same goes to the biped. Also, it's good practice to always start things from scratch especially when you are new to the programme because as you do, in this multiple number of times, you pick something that you never previously understood and ultimately you get better. The guys in The Big studios, that's how they grew. Doing the same thing all the time, only difference is that they get paid doing it. But in both cases these adds up to your resume as an Animator.

Well, here's an image of what i'm working on next, as usual it's low poly and i just finished texturing the head. Does it look like anyone you know? Maybe yes and maybe No. Anyways i hope to begin Animating this character sometime next week. And i'll probably be updating this post say later on.

So when next you visit this blog and you see things a little changed from what it used to be like the paid Adverts and whatever it is that will be here that hasn't been, then you should know that it's bacause of the enabled Google Adsense and please help a brother pay some bills by actually checking out this strategically placed Adverts. Matter of fact, i'll be spending a lot more time on this blog in the nearest future and that would mean either less animations or maybe churning out shots less than thirty seconds.

Alright that's it for now, i look forward to seeing you guys anytime soon with better and more challenging topics to trash, until then stay blessed.

UPDATE

This is an update for this topic and it's been done today 15th Nov 2014. I didnt know any better way to put it other than this talking about the update. So, i've been building up the scene talking about modelling the other parts of the Character and right here is the Head, eyes and body. The Body is actually in progress and as usual sculpted with 3dsmax and my style for modelling is the "wing chun" box modelling technique. Ok, the wing chun thing, i just made it up as there is no such thing in animation so dont go about making any research on that. Well as usual, i intend to keep things really simple except for this time i'm thinking of enhancing my characters poly-count for a change say about 25% mre than it used to be. So here's an image of what the body is like for now without it's limbs. I'm actually at the knee and i'm thinking the best way to go about my model, since i'm not attached to any particular reference. Ok, so keep Animating, keep the dream alive and stay focused my fellow Newbie brothers and sisters until i see you here again sometime soon.

No comments:

Post a Comment