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| Completed Low Poly Head Model. |
Before we start, i'ld like to post an update on the head i choose to work with and what i did with the eyes. Animations generally are just simulations of real life actions of humans, animals, plants, machines etc and the same applies to modelling. So in my case, looking at the eyes of the character from the previous post, i think the eyes as at now looks more organic, appealing and human a lot more than the other that looks a bit mechanical or unnatural if you like. And though it's nice to be creative with your work and all that but sometimes it's best to stay with key features of a subject. That way you keep things simple, less exaggerated and you have a sense of what you want to achieve whether or not you have a reference, otherwise you could go on and on for days modelling and continually making modifications to the model. So on mine, i've decided to stick with this character head.Now after creating the head and are satisfied with it, the next thing should be the morph targets. At this point, you cant make direct modifications to the head anymore because it would affect the morph targets. In other words, you can begin creating morph targets when you are satisfied with the head if you get what i mean. And while some of them are basics, there are others that would depend on what
| Adding Morph Targets. |
So that's that for the day and until we meet again, it's bye and keep animating.

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