Thursday, May 26, 2016

Gerrarahere Nollywood 3D Animation teaser (Video)



Hello HypefroActive fans and welcome to another exciting edition of animations on HypefroActive. Ok, it's been kind of a little while since i dropped something here and as you are aware, i'm working on an animation shot featuring my Dante Mascot doing the Nigerian Actor, Francis Odega's "gerrarahere mhen" which is quite popular here in Nigeria. It's tasking and very challenging but what can i say, i do what i can. A lot has been done and plenty learnt and in all it has been fun animating this piece. So with no further ado let's get on in and talk about it.

Well, seeing the original clip and watching Francis go will get you thinking, hey this is easy. Guys, animating a Francis Odega especially in this clip is nothing near easy. This guy is a toon in himself. Most of the dialogues were done with his head doing the movements. Then there is this SUV he's sitting in, getting up from and exchanging beer cans about. It truly is a hand full.

The challenges met with animating this shot would be the RIG itself and understanding animations. If you are on the CAT rig like myself then you have to understand exactly how it works because there won't be any room for training on the job. And by the way, the hand pose that i thought would be of advantage for me if i use the CAT turned out a nightmare. It didn't turn out as as expected and reason is that i set the fingers(digits) up badly. I guess if you are using this RIG with the hand presets in mind then it's a good thing for you to test them out even before skinning. Then again, it could be that i've stayed away from animation for too long.

Well somehow i managed to get this piece out for your viewing so that you as always are in the know about HypefroActive. It's almost done, low poly as usual and the environment is a little bit filled up and i'm using the Scanline rendering Engine. So you see, i'm keeping everything really simple but opening the nozzle in animating.

 Here's a link to the video and please rate it by commenting, or liking, or both and criticize in anyway you can. Click the link below for the video.

Saturday, May 7, 2016

Animating gerrarahere 2

Dante posing with car hiden
Hello HypefroActive fans and welcome to another exciting edition of animations on HypefroActive. It's weekend and i hope you guys are gearing up for the goodies that comes with it and while at that i hope you also accomplished your tasks for the week. If you didnt for whatever reason, do not relent, get back in there and fix things unless otherwise you've abandoned them with good reasons.

Ok, so last week i released the finished version of my Dante character cartoon animation doing the "gerrarahere mhen" originally made famous by the Nigerian actor "Francis Odega". I've also been trying to re-trace my roots back to the construction industry because that's where i originally from and like HypefroActive, me and my partner are coming up with something for the construction industry called the COPORAD Project. That will be kicking off anytime next week.
Dante posing with car

Today, i've come back to animating after taking some time off to work on my construction business and the time has also come to animate the other final half of the "gerrarahere mhen" shot. In trying to come as close as i can to the real thing, i have embarked on doing more models for the car and i might eventually model the houses and surroundings that's caught up within the major take of the camera. but wether i model more or not, the car has to come into the scene. A pain in the butt if you ask me but i gotta do this. So incase you haven't seen the part 1 of it, here is the link https://youtu.be/enCSbLk3idI

Dante posing with car hidden in another view
The car has been created and that's it with Dante striking a pose somewhere up there. The car is not finished but i at least have an idea of how it should look, where the steering should be, the car seat and positioning of Dante.  These parts are very important because he actually made contact with all these parts and though i will be animating very close to what the actor did in real life, some little additions and exaggerations will be added to make it look cartoony. So these parameters are enough to get the animation going and when i'm done animating, i can come back to finish up the modelling work for the car.

Now here's a tip, the last anime i did which is the part 1 of these shot, i set up the rig in FK and switched one of them to IK some few frames into animating. It gave me some problems as i couldnt rotate the IK solver in all three axis as i would have wanted. I dont know why that is but this time around, i switched everything to Ik from start and have tested it a bit to make sure nothing weird is happening and so far everything has been good plus i'll be doing a lot of "pose to pose" animations and why is because, i am animating to an already existing shot so the poses do matter a lot if there is to be any semblance at all compared to the actual film. Yeah, the first was more of a free style trying to run wild with it but in this one, i want it looking as close as it can get with some very few variations and that means i have to study the clip to understand what Francis is doing.

So, that's the 411 on what's happening on HypefroActive and yeah, see you guys next  time as always.



Monday, May 2, 2016

Completed Gerrarahere 3D Animation. The Dante Project (PT 1)

Hello HypefroActive fans and welcome to another exciting edition of animations on HypefroActive. Today i'll go straight to the point showing you the completed animation project that i embarked on weeks ago tagged the "Dante Project". It's been finished for a while but i didn't have the time to upload and share. Well bla bla bla and it's finally here.

Here's the link https://youtu.be/enCSbLk3idI

I seriously hope this inspires other upcoming animators and newbies. The sequel or final episode if you like will be coming in a week or two, so stay tuned.