Saturday, May 7, 2016

Animating gerrarahere 2

Dante posing with car hiden
Hello HypefroActive fans and welcome to another exciting edition of animations on HypefroActive. It's weekend and i hope you guys are gearing up for the goodies that comes with it and while at that i hope you also accomplished your tasks for the week. If you didnt for whatever reason, do not relent, get back in there and fix things unless otherwise you've abandoned them with good reasons.

Ok, so last week i released the finished version of my Dante character cartoon animation doing the "gerrarahere mhen" originally made famous by the Nigerian actor "Francis Odega". I've also been trying to re-trace my roots back to the construction industry because that's where i originally from and like HypefroActive, me and my partner are coming up with something for the construction industry called the COPORAD Project. That will be kicking off anytime next week.
Dante posing with car

Today, i've come back to animating after taking some time off to work on my construction business and the time has also come to animate the other final half of the "gerrarahere mhen" shot. In trying to come as close as i can to the real thing, i have embarked on doing more models for the car and i might eventually model the houses and surroundings that's caught up within the major take of the camera. but wether i model more or not, the car has to come into the scene. A pain in the butt if you ask me but i gotta do this. So incase you haven't seen the part 1 of it, here is the link https://youtu.be/enCSbLk3idI

Dante posing with car hidden in another view
The car has been created and that's it with Dante striking a pose somewhere up there. The car is not finished but i at least have an idea of how it should look, where the steering should be, the car seat and positioning of Dante.  These parts are very important because he actually made contact with all these parts and though i will be animating very close to what the actor did in real life, some little additions and exaggerations will be added to make it look cartoony. So these parameters are enough to get the animation going and when i'm done animating, i can come back to finish up the modelling work for the car.

Now here's a tip, the last anime i did which is the part 1 of these shot, i set up the rig in FK and switched one of them to IK some few frames into animating. It gave me some problems as i couldnt rotate the IK solver in all three axis as i would have wanted. I dont know why that is but this time around, i switched everything to Ik from start and have tested it a bit to make sure nothing weird is happening and so far everything has been good plus i'll be doing a lot of "pose to pose" animations and why is because, i am animating to an already existing shot so the poses do matter a lot if there is to be any semblance at all compared to the actual film. Yeah, the first was more of a free style trying to run wild with it but in this one, i want it looking as close as it can get with some very few variations and that means i have to study the clip to understand what Francis is doing.

So, that's the 411 on what's happening on HypefroActive and yeah, see you guys next  time as always.



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