Good Morning People and how are you doing? Yup, i'm still on vacation but somehow manage to pop up something new for you my peeps. Yesterday, i didn't do a thing. Waking up to this Beautiful Morning felt so gooooood and Wow, it was awesome. Ok so so i still have say a week more before i resume animating again and though i still get to do some reasoning and theoritical work, it feels like i'm a newbie allover again. You know, keeping away from the key board for this long a time. Anyways thats that about that. today i'll be talking about curves in animations.
Curves are an important part of animations and are Beautiful to watch. Everything in animation seem to have a bit of curve to it and its not because it's animation, No its because this is how things are in real life. Your lower arm pivoted at the upper arm will navigate in a curved outline. Same thing with the upper body and almost every part of the body as well. This is hard to notice because we seldom think in this direction and everything seems to be moving at once. From walking to sitting down and virtually everything tends to happen in a curve. And a lot of animators use this to their advantage in everyday animating by just adding curves to their drawings or poses. But it should be stressed that to use curves, you as an animator should understand the pattern to which an action will take place. After establishing the actions with the extreme and in- between positions in place, curves come in naturally at the pointed edges of the animation path to smoothen things out.
It's important to note that for you to achieve exactly whatever action you hope to achieve, the poses must be in place before considering blending the curves to make the path or line of action smooth and not before. That is to say, The poses comes first and the blending of curves comes last.
Also it is important to know that such actions as "A staight leap into the air, that will enable you land on the same spot will happen in a straight line. A straight punch would also be better represented in a straight line with the fist leading from anticipation to action. There are a host of actions too that could happen in a straight line that you could think of in animation and applying the correct one just brings out the spark in your animation. Putting a curve where it's not supposed to be could wreck the intending results you desire and therefor mislead the audience.
So, while it's nice to use curves in animations, it's also important to use them well.
Curves are an important part of animations and are Beautiful to watch. Everything in animation seem to have a bit of curve to it and its not because it's animation, No its because this is how things are in real life. Your lower arm pivoted at the upper arm will navigate in a curved outline. Same thing with the upper body and almost every part of the body as well. This is hard to notice because we seldom think in this direction and everything seems to be moving at once. From walking to sitting down and virtually everything tends to happen in a curve. And a lot of animators use this to their advantage in everyday animating by just adding curves to their drawings or poses. But it should be stressed that to use curves, you as an animator should understand the pattern to which an action will take place. After establishing the actions with the extreme and in- between positions in place, curves come in naturally at the pointed edges of the animation path to smoothen things out.
It's important to note that for you to achieve exactly whatever action you hope to achieve, the poses must be in place before considering blending the curves to make the path or line of action smooth and not before. That is to say, The poses comes first and the blending of curves comes last.
Also it is important to know that such actions as "A staight leap into the air, that will enable you land on the same spot will happen in a straight line. A straight punch would also be better represented in a straight line with the fist leading from anticipation to action. There are a host of actions too that could happen in a straight line that you could think of in animation and applying the correct one just brings out the spark in your animation. Putting a curve where it's not supposed to be could wreck the intending results you desire and therefor mislead the audience.
So, while it's nice to use curves in animations, it's also important to use them well.
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