Hello People and welcome to another exciting session of HypefroActive. Where we get to talk about Animations mostly. Today i'll be talking about the dos and donts of learning animations. First of i'll recommend knowing your software and starting from the very basics of modelling down to rigging and learning and everything in between.
Once you get to animation, that is in this case the process of animating things is what i mean, like it or not, you are on a different ball game. Now, its possible you animate for five years or more and still not be able to animate close to what people would refer to as fair. And also possible to animate under two years and you are there. The difference and key to growth here is the manner in which you approach Animating.
Alot of people want to set out animating like Pixar or Disney does, while still in the learning stages. filling the whole scene with houses, trees and cars like they see on the big screen. The focus here is The character you are working on and whatever it is the character is relating with. The Houses and tress most times gets in the way or probably slows down your system and that is one thing you dont want happening to you while animating. And sometimes by adding all these things to the scene will probably make the audience expect more from you and they start with questions like why aren't the branches moving and stuff. That my freind is the kind of criticism you dont want.
Now, We could further try to keep things simple by sticking to one character at a time and when you are better off and can confidently handle it, you can make it two or more as your mind leads or dictates. It's important to keep things really simple while animating, because by doing that you wont loose sight of your focus, You improve your animations by tweaking say about twelve or more controls depending again on what you hope to achieve. And it's easily seen and pointed out when something is stiff, even if you cant fix it at the time, but at least you can see. Then it therefore means you are making progress.
Run away from Mocap as much as you can. This feature wont help you as a beginner. You could play with it to see how things work or ginger your spirits but it shouldn't be the way out for you. Mocap for a beginner kills talent. I've seen a lot of movies, especially 3D super hero movies where the Mocap feature are been used and the characters are just too stiff for my liking. In my opinion, its either the animators are working on a tight schedule and are like "ok, lets leave this as it is for sake of time" or that they dont know how to correct this things because they are not grounded with the basics. The first, i understand but the latter i feel bad about. I dont think any studio should produce animations where the feet of characters have to slide or glide all over the place because that tells me, that the animator has foundation issues.
So another thing i'll like to advice is that you take time, animating with focus on a principle at at time. understand what these principles does and apply them with care. Do not be in a haste to muddle everything up in your animations.
In conclusion, if you start very simple, with a lot of focus and determination, then you could pull this off quicker and in no time than you think.
Once you get to animation, that is in this case the process of animating things is what i mean, like it or not, you are on a different ball game. Now, its possible you animate for five years or more and still not be able to animate close to what people would refer to as fair. And also possible to animate under two years and you are there. The difference and key to growth here is the manner in which you approach Animating.
Alot of people want to set out animating like Pixar or Disney does, while still in the learning stages. filling the whole scene with houses, trees and cars like they see on the big screen. The focus here is The character you are working on and whatever it is the character is relating with. The Houses and tress most times gets in the way or probably slows down your system and that is one thing you dont want happening to you while animating. And sometimes by adding all these things to the scene will probably make the audience expect more from you and they start with questions like why aren't the branches moving and stuff. That my freind is the kind of criticism you dont want.
Now, We could further try to keep things simple by sticking to one character at a time and when you are better off and can confidently handle it, you can make it two or more as your mind leads or dictates. It's important to keep things really simple while animating, because by doing that you wont loose sight of your focus, You improve your animations by tweaking say about twelve or more controls depending again on what you hope to achieve. And it's easily seen and pointed out when something is stiff, even if you cant fix it at the time, but at least you can see. Then it therefore means you are making progress.
Run away from Mocap as much as you can. This feature wont help you as a beginner. You could play with it to see how things work or ginger your spirits but it shouldn't be the way out for you. Mocap for a beginner kills talent. I've seen a lot of movies, especially 3D super hero movies where the Mocap feature are been used and the characters are just too stiff for my liking. In my opinion, its either the animators are working on a tight schedule and are like "ok, lets leave this as it is for sake of time" or that they dont know how to correct this things because they are not grounded with the basics. The first, i understand but the latter i feel bad about. I dont think any studio should produce animations where the feet of characters have to slide or glide all over the place because that tells me, that the animator has foundation issues.
So another thing i'll like to advice is that you take time, animating with focus on a principle at at time. understand what these principles does and apply them with care. Do not be in a haste to muddle everything up in your animations.
In conclusion, if you start very simple, with a lot of focus and determination, then you could pull this off quicker and in no time than you think.
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