Tuesday, April 29, 2014

Why spend so much Learning Animations?

Okay guys welcome to another edition of Hypefoactive. So, today i kinda like feel gingered to just write. Yeah, i havent been doing much of that i must confess lately and will remain so sadly because i blog and animate. It gets worse sometimes when i get involved in construction work say my presence or input on a matter is needed.

If you've been following my write-ups about animations, you'll find out that there is nothing on my pages that describe how to do anything. Yep, this is because as much as i'ld love to do something like that, it's going to be extremely difficult to learn that way especially if i have newbies reading this plus "Old Habits Die Hard". In that if you pick up a wrong niche, it will be difficult to let go order to correct yourself.
                                
                                                                          

Again, there are various books and Cds that teach that, for instance and whether you like it or not, i learnt animations reading the Autodesk help files that ships with the software. It was difficult. very difficult but when you give it time and go with the flow, everything just flows with you. And recently i observed that, as you go deep into animation, it bonds with you. You just seem to know what is right, what feels right and what doesn't. And talking about "Old Habits Die Hard", there is a way to go about this. Just like there is a work flow for making animated films so also is a work-flow for creating animations. After the models, textures or just simply applying materials as i often do, then you've gat rigging, skinning and finally animating. Once you get in doing animations, it's a different world altogether. You have to think and be able to think fast. The faster and good you are at thinking about it, the faster and more efficient you'll be animating. Now if you are talking about just moving random boxes everywhere around your screen and rotating and scaling for no reason, hey that's ok. But if you really want to animate... If you want to show weight, acceleration and deceleration, fluidity and all them other stuffs that makes animations cool and believable, then you have to know the principles and know yourself. Dont worry about applying all of them at first, because the truth is we all have different abilities and have what we are good at. The thing is, knowing that these principles exists and it has to be here or know that it's missing could save that animation you are cooking. So yeah, the animation principles should be in your heart somehow and know exactly what each means. You cant be King of all the principles and may not always apply all of them, but you should and even more. I guess you'll have to start somewhere.

Now, i used to visit a lot of forums and i read things like "Animation Mentor is expensive or Vancouver is expensive, i'll rather go with YouTube". Okay, so they are and you make a whole lot of sense. Now while i'll agree with you about the amount of money paid to these schools as been expensive, it's important to note that the work by almost if not all of their students speaks volume. These guys are like gods. They create, mesmerize their audience and breathe life into their characters in such away that it's just unbelievably sick to think a human can actually do that digitally. And yeah, you could achieve that on your own but it will take time and strong dedication. Now, for some other people especially the group that's always relying on YouTube, that i've seen, and by seeing, i mean there work, and claiming to have over five years of animating experience and still don't know how to create walk cycles, then i suggest you give up on YouTube. Because, You cant learn animations form YouTube as a newbie. Animations are complicated enough so why get into more trouble re-inventing what it took some wise old men over thirty years to invent. These were men paid by Disney and Warner brothers having very vast experience. Well, lets forget about them for now, i guess what i'm trying to say is, if you are hoping to learn animation from YouTube then you are wasting your time and you'll probably never know how to animate and obviously for a number of reasons. The secrets of animations are not always detailed when they teach and even when you learn a run or walk cycle, that's probably what you'll only be able to do until you are fed with something else. So, going to YouTube at first as a "newbie" is bad habit. it's like asking or begging for fish when you should be learning about how to fish.

I had some people back in the day always talking about YouTube, like hey i'll rather spend five hundred dollars on the internet downloading and watching YouTube videos than pay thousands of dollars to any school... And the result... They are still modelling bags and boxes. Till date. Why? You don't know, what you don't know. YouTube is good for learning the software "as a support or last result". When you learn a software from training manuals, then you begin to know the ins and outs of the software and there are a lot of options that becomes open to you waiting for you to choose.

So, thanks for taking the time out to read yet another topic that is especially set to prepare your mind towards learning to animate. And the image i posted isn't mine, i got it from google.
            

No comments:

Post a Comment