
Hello HypefroActive People and trust you are doing Great. Welcome to another spell bound, ground breaking and pace setting edition of Animations on HypefroActive. Ok, so this is the fifth in the series of what i'm working on for the month of september and i'm still on it. I am hoping to improve on my animation skills and though as you all know, i do low poly stuff, I hope to feature all aspects of animation in this recent video, from movement of body parts to the flow of facial expressions.
So, right now i'm blocking out poses for the animations, sort of setting up your characters for poses and maybe in a timely manner. Well for me it's a timely manner because i use them most of the time when i'm doing either dialogue or a dance and that's when it's most effective because the actions get executed at the exact place or position you want it to occur. Not a frame later or less, unless ofcourse you mistakenly pose the characters wrongly, so the software is justified in this regard if this is the case.

Yeah, i tried a couple of things out while i was wiring morph targets and they seemed to work at the time but while animating, i experienced different. It was disappointing realizing this because i'd put in alot of work, wiring every painful morph target and now this! Like seriously? What exactly happened you ask? Ok, i created this head for the character and thought to use it for all the characters in the scene and probably used this same technique for my future projects. This way, i get to save time and money by just copying the head and wiring all the morph targets created to the individual heads. so its two or more heads sharing the same morph targets. Well the morphs did work on the heads but after wiring the first head and moving it alongside the body about everywhere it should go, then i proceeded to doing the same thing to the other heads and guess what, they said no. No Mr. Fred i cant let you perform a Naruto edo- tensei on all of us. Ok, so they wont let me, too bad because i'd counted my chickens already and as far as morphs go, that was a wrap. Anyways there is nothing to fear because i still have everything under control. So it wont let me, BIG DEAL! i'll create another or cut it out my scene, too bad for you bad head.

As at today, i'm working on my block poses because i'm done with lip syncing. Starting very subtle i hope to bring in a lot of spark and finish strong in the video. I still have the urge to do a lot of things like i used to when i first started animating because i want it to be as interesting as possible but now i know better. In telling a story, no matter what you know or want to do, it's imperative to always stick to your aims and objectives. They can be improved with changes made and incorporated. And allowing yourself to go wild once in a while is ok, but when you loose focus of what you are animating such that it no longer tells the story, then that is bad. A lot of people draft 2d poses tellin g stories in different stages but me... I test it out in real life and go ahead animating with everything in my head. Bad yeah? I know. Ok, i have to get back to work, see you all sometime later when i have something worth sharing.
Just a thought, the headings to these edition of animations is kind of long you'll agree. So i'll be changing or modifying the headings to something shorter like "My September Project" then the I, II, III etc thing comes afterwards. Hey, its looking better already and i'll be starting with this one.
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