
Hello Peeps and welcome to HypefroActive. Yeah in this edition, i'll be sharing some things about my recent Animation Project. Well currently i'm working on a story that's got about two characters or is it three now? Well that hasnt been finalised yet but for certain i'll be popping something out this month. Maybe two Anime shorts of about one minute each or less. The Journey to getting very good is finally coming to an end.
Ok, so i did say in my last post that i've been doing alot of photoshop and improving in other areas of 3dsmax. The key is everytime i'm on a project, i always model from scratch and rig everything allover also from scratch, this way i get used to doing everything i know and do them better than before until it gets saturated within me like the chakra levels of kurama in the naruto Shipudden series. At that point, yeah i must really have overdone it and i'm ready for something new.

So i modelled this male and female characters, mapped them and took them to photoshop for texturing and brought them back after the textures to 3dsmax and baked them. Yeah, Baking is a process in which you collapse all the modifiers into its base "editable poly" or "editable mesh" states. The advantage of this is no matter what you touch in its new current state after baking, nothing threatens to destroy the stability of the stack and the already baked in textures just sits down chilling waiting for further instructions. But the downside is that if you suddenly think like "ooohhhh, i wanna change this clothes or that shoe" then there i s trouble. Because you'll have to texture all over again and you dont want that unless ofcourse you've got plenty of time and just wanna go adding, baking and adding all over again as an exercise. Yeah that too, would work. especially if you are a newbie. as it will help build your confidence. Matter of fact, there is no better way to build your confidence than this method. dont be in a hurry.

Ok, so as usual i'm working on average low poly characters and as of today, i'm done modelling and in the process of creating the morphs then skin the other male character. The female character is rigged with 3dsmax default CAT Bone rig as with most other my characters. The male Character is rigged with 3dsmax custom bones. And The initial story line required a simple studio scene but eeeerrr, right now i'm thinking changing that by means of composting. But that would mean the camera movement would be very much limited so as not to reveal that its two dimensionally faked to look like three. Anyways, animations will begin sometime next week and we'll see how it goes. Ok, until then keep animating and keep getting better, never give up and if you need my assistance i can be reached on chimatic@gmail.com.
Ok, this is something i would call an after edit. I didn't really have the time to "PixMix" this and so is the case with all others i've posted on here. But seconds later google helped put it in a mix for me and i thin it's Awesome asides from the fact that thet called it awesome pixmix or something. Yeah , i viewed it liked it and couldnt resist putting it up here. Yeah, thank you google. And here it is.
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| Wow. Googles version of my pictures. |
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