Hello HypeFroActive Fans. Wow, it's indeed been a while and pretty long one too. Boy, did i miss blogging. Well how do i start? I guess there's no better way than Apologizing for my AWOL behavior. It was necessary and a just cause if i have to serve you better. Well for those that want to know and for the sake of it, even if i hate excuses, i wasn't really on any holiday like i planned i would earlier. Instead, i spent all that time reading, seeing movies and making animation researches. Yeah afterall, that is what this blog is all about, Animating. But of all that i've learnt and i'm happy about, the extra knowledge of Adobe's photoshop and the 3dsmax uvw editor are things worth being happy about.
Yeah, Been able to manipulate pictures of individuals or yourself, the cartoony effect and other things that you could possibly achieve with photoshop alone is worth been happy about. Not to talk about been able to texture your models as you desire by merging photoshop and 3dsmax uvw editor. Ok, what's the big deal deal some of you might say? well, nothing much about it is too big a deal but it does add some sort of colour to your scene and the overall animation work. With this People start to appreciate and understand from the point you are coming from. Yeah, i used to do some form of all these in the past but definitely not on this scale and that's what i'm talking about.
Ok, so asides the texturing sides to models, i further ventured into a research for better animations and how best to go about it. How did i do this you ask? By sitting down and watching all kinds of stuffs on Screen, especially 3D cartoons. And right now there's a whole lot of stuff that i've piled up and just waiting to put to work.
Now going back to texturing, the first three models are the same face, Though low poly, because of the textures, they don't really seem so, while the last two textures are same face. Though there are a lot of similarities between them, in that either the cheek bones or jaws are slightly wider but the texturing brings all the difference. you could relate to the untextured model as the base model for all these faces.
In conclusion, Texturing does bring out the beauty of any model, even if it is badly sculpted. And you can do this with photoshop. This i have tested time and over again but i hear Z-Brush is good as well. I hope to try it some day.
Yeah, Been able to manipulate pictures of individuals or yourself, the cartoony effect and other things that you could possibly achieve with photoshop alone is worth been happy about. Not to talk about been able to texture your models as you desire by merging photoshop and 3dsmax uvw editor. Ok, what's the big deal deal some of you might say? well, nothing much about it is too big a deal but it does add some sort of colour to your scene and the overall animation work. With this People start to appreciate and understand from the point you are coming from. Yeah, i used to do some form of all these in the past but definitely not on this scale and that's what i'm talking about.
Ok, so asides the texturing sides to models, i further ventured into a research for better animations and how best to go about it. How did i do this you ask? By sitting down and watching all kinds of stuffs on Screen, especially 3D cartoons. And right now there's a whole lot of stuff that i've piled up and just waiting to put to work.
Now going back to texturing, the first three models are the same face, Though low poly, because of the textures, they don't really seem so, while the last two textures are same face. Though there are a lot of similarities between them, in that either the cheek bones or jaws are slightly wider but the texturing brings all the difference. you could relate to the untextured model as the base model for all these faces.In conclusion, Texturing does bring out the beauty of any model, even if it is badly sculpted. And you can do this with photoshop. This i have tested time and over again but i hear Z-Brush is good as well. I hope to try it some day.


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