Monday, September 15, 2014

See what I'm working on for the month of September 2014 (2)----- "Creating Morph Targets".


 Hello fans and welcome to HypefoActive. Trust you had a nice weekend. Ok, continuing from my last blog post last week, I've further created morph targets that consists of expressions and letters for lip syncing. And i've gone ahead to wire them to shape controls for easier manipulation and animation. Next i'll be skinning both characters and checking the overall scene if its something i'ld like to fly with or not. Ordinarily in the past, i would'nt care too much about the scene as long as i can animate something. I guess some little things have changed about me, huh? Ok, i've uploaded pictures of the morph targets and i hope in all they dont cross thirty, as they are currently on twenty six. Morph targets are something i hate to do really, because it involves re-modelling of the head to give an expresssion. There are a lot of zooms and pans, shifting between local and view reference co-ordinate systems and sometimes the screen type. Also, you get to perform a lot of wacky faces to see what really is going on just like you are animating and other troublesome stuffs.

Anyways, creating the morph targets and doing that very well further brings out the realism in your animations. So the more real they look, the better. But  these things actually take time to create and one should really be patient when working at this stage. In the past, i'll go straight ahead creating these targets without using any references. Just me and my mirror and though this might seem a wrong way to create things like this but while using references this time around, i realized that some of these morph targets dont really look like they would normally do when mimicking these sounds yourself in real life. And what do you expect? I got the references from the internet where everybody can post anything. Matter of fact, i wouldnt be surprised if these pictures are there right now.

After all these, it is advisable to clean up and neatly arrange your scene using the layer manager "if you are using 3dsmax".

Ok, this paragraph down is way of an update on this particular post and i just put together a little something for the scene, did a fast render and voila, there you have it.
So here is the image consisting of two very simple chairs, cushions, carpets and paintings. I got all the textures from the web and applied the straight forward ones that look plain and regular like the carpet and paintings directly to plain objects without doing any uvw unwrap map modifier.



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