Thursday, May 29, 2014

Developing Your quality of Animation.

When going through animation reels, you'll find a lot of them lifting weights, running and walking amongst other things. They try to portray one or two principles of animations, and the reels are short. Excellent way to show your skills if you ask me especially when there is a focus. Now, while that is a good way to learn and get good at animating, you could also take it a little further by been creative and doing so many other things such that all the principles play out in your reel. It's cumbersome but this way you get to build the confidence that will launch you into animating anything all by yourself. It could be a dialogue, a fight scene, or something spontaneous. Manipulating your way, in and out of these activities seamlessly is what actually makes a good animation. And from experience also, the harder the task, the better the and more interesting the animation turns out.

Back then, i started with animating dialogues. It was pretty difficult because it was my first time trying out anything talking about character animation. And a lot of things are actually involved in creating a dialogue. In the end you still have to understand at least a bit of acting. No, a lot of acting, after all what is animations if you don't understand acting. We are human beings trying to tell a story using digital methods, but it's imperative we understand how it works. From timing and Spacing, to anticipations and exaggerations all through to stetting poses and dialogues  that actually do require a lot of acting.

For me, i prefer animating a dance because there are so many moves that makes up the animation and the more exact it appear will depend on the more understanding you have of it. So you could start animating something spontaneous today and see how far you go with it. But really, it's the way to go if you done practicing single principles and if you are tired of animating bouncing balls.

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